Android is a message driven, message driven several elements:

  • The message says: Message
  • Message queue: MessageQueue
  • The news cycle, remove the message processing for circulation: Looper
  • Message processing, message loop out messages from the message queue should be carried out after the processing of messages: Handler

Usually we use most often is Message and Handler, if you use HandlerThread or similar HandlerThread things may come into contact with Looper, while MessageQueue is used inside Looper, for the standard SDK, we are unable to instantiate and use (constructor is package visibility).    We usually come into contact with Looper, Message, Handler are realized by JAVA, Android for Linux based systems, the bottom with a C, C++, and NDK exist, how could the message driven model only exists in the JAVA layer, in fact, there are corresponding to the Java layer such as Looper, MessageQueue in the Native layer.

Android是消息驱动的,实现消息驱动有几个要素:

  • 消息的表示:Message
  • 消息队列:MessageQueue
  • 消息循环,用于循环取出消息进行处理:Looper
  • 消息处理,消息循环从消息队列中取出消息后要对消息进行处理:Handler

平时我们最常使用的就是Message与Handler了,如果使用过HandlerThread或者自己实现类似HandlerThread的东西可能还会接触到Looper,而MessageQueue是Looper内部使用的,对于标准的SDK,我们是无法实例化并使用的(构造函数是包可见性)。

我们平时接触到的Looper、Message、Handler都是用JAVA实现的,Android做为基于Linux的系统,底层用C、C++实现的,而且还有NDK的存在,消息驱动的模型怎么可能只存在于JAVA层,实际上,在Native层存在与Java层对应的类如Looper、MessageQueue等。

Initialization message queue

First to see if a thread to achieve the message loop should do, taking HandlerThread as an example:

首先来看一下如果一个线程想实现消息循环应该怎么做,以HandlerThread为例:

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public void run() {
    mTid = Process.myTid();
    Looper.prepare(); //red mark
    synchronized (this) {
        mLooper = Looper.myLooper();
        notifyAll();
    }
    Process.setThreadPriority(mPriority);
    onLooperPrepared();
    Looper.loop(); //red mark
    mTid = -1;
} 

In the red mark of the two, first call prepare to initialize the MessageQueue and Looper, and then call the loop enter the message loop. First look at the Looper.prepare.

主要是红色标明的两句,首先调用prepare初始化MessageQueue与Looper,然后调用loop进入消息循环。先看一下Looper.prepare。

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public static void prepare() {
    prepare(true);
}

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

Overloaded functions, quitAllowed default to true, from the name can be seen is whether the message loop can exit, the default is to exit, the Main thread (UI thread) initialization message loop is called prepareMainLooper, pass is false. The use of ThreadLocal, each thread can initialize a Looper.

Look at the Looper in the initialization did:

重载函数,quitAllowed默认为true,从名字可以看出来就是消息循环是否可以退出,默认是可退出的,Main线程(UI线程)初始化消息循环时会调用prepareMainLooper,传进去的是false。使用了ThreadLocal,每个线程可以初始化一个Looper。

再来看一下Looper在初始化时都做了什么:

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private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mRun = true;
    mThread = Thread.currentThread();
}

MessageQueue(boolean quitAllowed) {
    mQuitAllowed = quitAllowed;
    nativeInit();
} 

In the Looper initialization, a MessageQueue object created saved in the mQueue member. The MessageQueue constructor is package visibility, so we cannot be used directly, while the MessageQueue initialization is called the nativeInit, which is a Native method:

在Looper初始化时,新建了一个MessageQueue的对象保存了在成员mQueue中。MessageQueue的构造函数是包可见性,所以我们是无法直接使用的,在MessageQueue初始化的时候调用了nativeInit,这是一个Native方法:

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static void android_os_MessageQueue_nativeInit(JNIEnv* env, jobject obj) {
    NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();
    if (!nativeMessageQueue) {
        jniThrowRuntimeException(env, "Unable to allocate native queue");
        return;
    }

    nativeMessageQueue->incStrong(env);
    android_os_MessageQueue_setNativeMessageQueue(env, obj, nativeMessageQueue);
}

static void android_os_MessageQueue_setNativeMessageQueue(JNIEnv* env, jobject messageQueueObj,
        NativeMessageQueue* nativeMessageQueue) {
    env->SetIntField(messageQueueObj, gMessageQueueClassInfo.mPtr,
             reinterpret_cast<jint>(nativeMessageQueue));
}

In nativeInit, the new object of a Native layer MessageQueue, and the address stored in the Java layer of the MessageQueue member of the mPtr, there are a lot of implementation of Android, a class has been implemented in Java layer and Native layer, the GetFieldID and SetIntField JNI saved Native layer class an address to the Java layer for an instance of the class mPtr members, such as Parcel.

Then the realization of NativeMessageQueue:

在nativeInit中,new了一个Native层的MessageQueue的对象,并将其地址保存在了Java层MessageQueue的成员mPtr中,Android中有好多这样的实现,一个类在Java层与Native层都有实现,通过JNI的GetFieldID与SetIntField把Native层的类的实例地址保存到Java层类的实例的mPtr成员中,比如Parcel。

再看NativeMessageQueue的实现:

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NativeMessageQueue::NativeMessageQueue() : mInCallback(false), mExceptionObj(NULL) {
    mLooper = Looper::getForThread();
    if (mLooper == NULL) {
        mLooper = new Looper(false);
        Looper::setForThread(mLooper);
    }
}

Gets a Native layer of the Looper object in the constructor of the NativeMessageQueue, Native layer Looper also use thread local storage, note that new Looper introduced parameter false.

在NativeMessageQueue的构造函数中获得了一个Native层的Looper对象,Native层的Looper也使用了线程本地存储,注意new Looper时传入了参数false。

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Looper::Looper(bool allowNonCallbacks) :
        mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),
        mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {
    int wakeFds[2];
    int result = pipe(wakeFds);
    LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe.  errno=%d", errno);

    mWakeReadPipeFd = wakeFds[0];
    mWakeWritePipeFd = wakeFds[1];

    result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);
    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking.  errno=%d",
            errno);

    result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);
    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking.  errno=%d",
            errno);

    // Allocate the epoll instance and register the wake pipe.
    mEpollFd = epoll_create(EPOLL_SIZE_HINT);
    LOG_ALWAYS_FATAL_IF(mEpollFd <0, "Could not create epoll instance.  errno=%d", errno);

    struct epoll_event eventItem;
    memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
    eventItem.events = EPOLLIN;
    eventItem.data.fd = mWakeReadPipeFd;
    result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);
    LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance.  errno=%d",
            errno);
}

Native layer in Looper using epoll. Initializes a pipeline, mWakeWritePipeFd and mWakeReadPipeFd were preserved to write and read end of pipe end, and monitor the read end of the EPOLLIN event. Note the initializer list of values, the value of mAllowNonCallbacks for false.

What is mAllowNonCallback? The use of epoll to monitor mWakeReadPipeFd events? In fact, Native Looper can not only monitor the descriptors, Looper also provides the addFd method:

Native层的Looper使用了epoll。初始化了一个管道,用mWakeWritePipeFd与mWakeReadPipeFd分别保存了管道的写端与读端,并监听了读端的EPOLLIN事件。注意下初始化列表的值,mAllowNonCallbacks的值为false。

mAllowNonCallback是做什么的?使用epoll仅为了监听mWakeReadPipeFd的事件?其实Native Looper不仅可以监听这一个描述符,Looper还提供了addFd方法:

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int addFd(int fd, int ident, int events, ALooper_callbackFunc callback, void* data);
int addFd(int fd, int ident, int events, const sp<LooperCallback>& callback, void* data);

fd said to monitor descriptor. ident said to monitor event identification, Value must be >=0 or be ALOOPER_POLL_BACK(-2), event said to monitor events, callback is a callback function when the event occurs, This is the role of mAllowNonCallbacks, When the mAllowNonCallbacks is true allows callback to NULL, ident in pollOnce as a result of return, Otherwise, do not allow the callback is empty, When the callback is not NULL, The value of ident will be ignored. Or just look at the code easy to understand:

fd表示要监听的描述符。ident表示要监听的事件的标识,值必须>=0或者为ALOOPER_POLL_CALLBACK(-2),event表示要监听的事件,callback是事件发生时的回调函数,mAllowNonCallbacks的作用就在于此,当mAllowNonCallbacks为true时允许callback为NULL,在pollOnce中ident作为结果返回,否则不允许callback为空,当callback不为NULL时,ident的值会被忽略。还是直接看代码方便理解:

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int Looper::addFd(int fd, int ident, int events, const sp<LooperCallback>& callback, void* data) {
#if DEBUG_CALLBACKS
    ALOGD("%p ~ addFd - fd=%d, ident=%d, events=0x%x, callback=%p, data=%p", this, fd, ident,
            events, callback.get(), data);
#endif
    if (!callback.get()) {
        if (! mAllowNonCallbacks) {
            ALOGE("Invalid attempt to set NULL callback but not allowed for this looper.");
            return -1;
        }
        if (ident <0) {
            ALOGE("Invalid attempt to set NULL callback with ident <0.");
            return -1;
        }
    } else {
        ident = ALOOPER_POLL_CALLBACK;
    }

    int epollEvents = 0;
    if (events & ALOOPER_EVENT_INPUT) epollEvents |= EPOLLIN;
    if (events & ALOOPER_EVENT_OUTPUT) epollEvents |= EPOLLOUT;

    { // acquire lock
        AutoMutex _l(mLock);

        Request request;
        request.fd = fd;
        request.ident = ident;
        request.callback = callback;
        request.data = data;

        struct epoll_event eventItem;
        memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
        eventItem.events = epollEvents;
        eventItem.data.fd = fd;

        ssize_t requestIndex = mRequests.indexOfKey(fd);
        if (requestIndex <0) {
            int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, & eventItem);
            if (epollResult <0) {
                ALOGE("Error adding epoll events for fd %d, errno=%d", fd, errno);
                return -1;
            }
            mRequests.add(fd, request);
        } else {
            int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_MOD, fd, & eventItem);
            if (epollResult <0) {
                ALOGE("Error modifying epoll events for fd %d, errno=%d", fd, errno);
                return -1;
            }
            mRequests.replaceValueAt(requestIndex, request);
        }
    } // release lock
    return 1;
}

If the callback is empty will check to see whether to allow mAllowNonCallbacks callback is empty, if the callback is empty will determine whether the ident > =0. If the callback is not empty the ident value of ALOOPER_POLL_CALLBACK, no matter in what value is.

Then the parameters of incoming values encapsulated into a Request structure, and the descriptor for the key to save to a KeyedVector mRequests, and then through the epoll_ctl to add or replace (if the descriptor before calling the addFD add monitoring) on this descriptor wiretapping.

The class diagram:

如果callback为空会检查mAllowNonCallbacks看是否允许callback为空,如果允许callback为空还会检测ident是否>=0。如果callback不为空会把ident的值赋值为ALOOPER_POLL_CALLBACK,不管传进来的是什么值。

接下来把传进来的参数值封装到一个Request结构体中,并以描述符为键保存到一个KeyedVector mRequests中,然后通过epoll_ctl添加或替换(如果这个描述符之前有调用addFD添加监听)对这个描述符事件的监听。

类图:

Send a message

Through the Looper.prepare initialized the message queue can be called after the Looper.loop enter the message loop, then we can send message to the message queue, message loop will remove messages are processed, before seeing the message processing, look at the news is how to be added to the message queue.

In the Java layer, the Message class represents a message object, to send a message must first obtain a message object, the constructor of the Message class is public, but does not recommend direct new Message, Message stored in a cache of the message pool, we can get a message from the buffer pool to use obtain, Message after using the system calls the recycle recovery, if they new a lot of Message, after each use system into the buffer pool, will occupy a lot of memory, as shown below:

通过Looper.prepare初始化好消息队列后就可以调用Looper.loop进入消息循环了,然后我们就可以向消息队列发送消息,消息循环就会取出消息进行处理,在看消息处理之前,先看一下消息是怎么被添加到消息队列的。

在Java层,Message类表示一个消息对象,要发送消息首先就要先获得一个消息对象,Message类的构造函数是public的,但是不建议直接new Message,Message内部保存了一个缓存的消息池,我们可以用obtain从缓存池获得一个消息,Message使用完后系统会调用recycle回收,如果自己new很多Message,每次使用完后系统放入缓存池,会占用很多内存的,如下所示:

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public static Message obtain() {
    synchronized (sPoolSync) {
        if (sPool != null) {
            Message m = sPool;
            sPool = m.next;
            m.next = null;
            sPoolSize--;
            return m;
        }
    }
    return new Message();
}

public void recycle() {
    clearForRecycle();

    synchronized (sPoolSync) {
        if (sPoolSize < MAX_POOL_SIZE) {
            next = sPool;
            sPool = this;
            sPoolSize++;
        }
    }
}

The internal Message achieve a list by next members, such as the sPool to cache a list of Messages.The message object get how to send it, as we all know is by Handler post, sendMessage and other methods, but these methods are ultimately sendMessageAtTime with a method call:

Message内部通过next成员实现了一个链表,这样sPool就了为了一个Messages的缓存链表。

消息对象获取到了怎么发送呢,大家都知道是通过Handler的post、sendMessage等方法,其实这些方法最终都是调用的同一个方法sendMessageAtTime:

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public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
} 

sendMessageAtTime access to the message queue and then call the enqueueMessage method, the mQueue is obtained from the message queue associated with the Handler Looper.

sendMessageAtTime获取到消息队列然后调用enqueueMessage方法,消息队列mQueue是从与Handler关联的Looper获得的。

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private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

enqueueMessage message target is set to the current handler, and then call the MessageQueue enqueueMessage, before calling queue.enqueueMessage judge mAsynchronous, from the name is asynchronous message means, to understand the role of Asynchronous, need to understand a concept Barrier.

enqueueMessage将message的target设置为当前的handler,然后调用MessageQueue的enqueueMessage,在调用queue.enqueueMessage之前判断了mAsynchronous,从名字看是异步消息的意思,要明白Asynchronous的作用,需要先了解一个概念Barrier。

Barrier and Asynchronous Message

Barrier is what meaning, from the name is an interceptor, the interceptor behind the news is temporarily unable to perform, until this interceptor is removed, the MessageQueue has a function called enqueueSyncBarier can add a Barrier.

Barrier是什么意思呢,从名字看是一个拦截器,在这个拦截器后面的消息都暂时无法执行,直到这个拦截器被移除了,MessageQueue有一个函数叫enqueueSyncBarier可以添加一个Barrier。

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int enqueueSyncBarrier(long when) {
    // Enqueue a new sync barrier token.
    // We don't need to wake the queue because the purpose of a barrier is to stall it.
    synchronized (this) {
        final int token = mNextBarrierToken++;
        final Message msg = Message.obtain();
        msg.arg1 = token;

        Message prev = null;
        Message p = mMessages;
        if (when != 0) {
            while (p != null && p.when <= when) {
                prev = p;
                p = p.next;
            }
        }
        if (prev != null) { // invariant: p == prev.next
            msg.next = p;
            prev.next = msg;
        } else {
            msg.next = p;
            mMessages = msg;
        }
        return token;
    }
}

In enqueueSyncBarrier, Obtain a Message, And set msg.arg1=token, Token is only one of each call to enqueueSyncBarrier since the increase of int value, Objective is to return a token only each call to enqueueSyncBarrier, The Message also need to set the execution time, And then inserted into the message queue, Special is that the Message is not set to target, Msg.target null.

Enter the message loop will keep the news from the MessageQueue in the implementation, call the next function MessageQueue, in which there was a:

在enqueueSyncBarrier中,obtain了一个Message,并设置msg.arg1=token,token仅是一个每次调用enqueueSyncBarrier时自增的int值,目的是每次调用enqueueSyncBarrier时返回唯一的一个token,这个Message同样需要设置执行时间,然后插入到消息队列,特殊的是这个Message没有设置target,即msg.target为null。

进入消息循环后会不停地从MessageQueue中取消息执行,调用的是MessageQueue的next函数,其中有这么一段:

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Message msg = mMessages;
if (msg != null && msg.target == null) {
    // Stalled by a barrier.  Find the next asynchronous message in the queue.
    do {
        prevMsg = msg;
        msg = msg.next;
    } while (msg != null && !msg.isAsynchronous());
}

If the head of the queue for the message target null says it is a Barrier, because there are only two ways to add mMessages news, one is enqueueMessage, another is enqueueBarrier, and enqueueMessage if msg.target null is a direct throw an exception, will see the back.

Asynchronous message call is actually the case, we can through the enqueueBarrier to the message queue insert a Barrier, then the implementation of synchronization message queue in the Barrier time will be the Barrier intercept cannot execute until we call removeBarrier, remove the Barrier, and asynchronous message has no effect, the default is the synchronous message the message, unless we call the Message setAsynchronous, this method is hidden. Only in the Handler initialization parameter to the Handler specified by the message sent is asynchronous, so that it will be in the Handler enqueueMessage called Message setAsynchronous setup messages are asynchronous, from the above Handler.enqueueMessage code can be seen in the.

The so-called asynchronous message, there is only one, is in setting the Barrier still can be not affected by Barrier is normal, if not set Barrier, asynchronous message is no different from the synchronous message, can pass the removeSyncBarrier to remove the Barrier:

如果队列头部的消息的target为null就表示它是个Barrier,因为只有两种方法往mMessages中添加消息,一种是enqueueMessage,另一种是enqueueBarrier,而enqueueMessage中如果mst.target为null是直接抛异常的,后面会看到。

所谓的异步消息其实就是这样的,我们可以通过enqueueBarrier往消息队列中插入一个Barrier,那么队列中执行时间在这个Barrier以后的同步消息都会被这个Barrier拦截住无法执行,直到我们调用removeBarrier移除了这个Barrier,而异步消息则没有影响,消息默认就是同步消息,除非我们调用了Message的setAsynchronous,这个方法是隐藏的。只有在初始化Handler时通过参数指定往这个Handler发送的消息都是异步的,这样在Handler的enqueueMessage中就会调用Message的setAsynchronous设置消息是异步的,从上面Handler.enqueueMessage的代码中可以看到。

所谓异步消息,其实只有一个作用,就是在设置Barrier时仍可以不受Barrier的影响被正常处理,如果没有设置Barrier,异步消息就与同步消息没有区别,可以通过removeSyncBarrier移除Barrier:

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void removeSyncBarrier(int token) {
    // Remove a sync barrier token from the queue.
    // If the queue is no longer stalled by a barrier then wake it.
    final boolean needWake;
    synchronized (this) {
        Message prev = null;
        Message p = mMessages;
        while (p != null && (p.target != null || p.arg1 != token)) {
            prev = p;
            p = p.next;
        }
        if (p == null) {
            throw new IllegalStateException("The specified message queue synchronization "
                    + " barrier token has not been posted or has already been removed.");
        }
        if (prev != null) {
            prev.next = p.next;
            needWake = false;
        } else {
            mMessages = p.next;
            needWake = mMessages == null || mMessages.target != null;
        }
        p.recycle();
    }
    if (needWake) {
        nativeWake(mPtr);
    }
}

The return value of parameter token is enqueueSyncBarrier, if not non-existent exception will be thrown calls the specified token.

参数token就是enqueueSyncBarrier的返回值,如果没有调用指定的token不存在是会抛异常的。

enqueueMessage

Then look at how MessageQueue enqueueMessage.

接下来看一下是怎么MessageQueue的enqueueMessage。

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final boolean enqueueMessage(Message msg, long when) {
    if (msg.isInUse()) {
        throw new AndroidRuntimeException(msg + " This message is already in use."); //red mark
    }
    if (msg.target == null) {
        throw new AndroidRuntimeException("Message must have a target.");
    }

    boolean needWake;
    synchronized (this) {
        if (mQuiting) {
            RuntimeException e = new RuntimeException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w("MessageQueue", e.getMessage(), e);
            return false;
        }

        msg.when = when;
        Message p = mMessages;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }
    }
    if (needWake) {
        nativeWake(mPtr);
    }
    return true;
}

When the msg.target null is directly thrown exception.The first judgment in enqueueMessage, if the current message queue is empty, the execution time of when or add a new message is 0, or add a new message than the execution time of the message queue head message execution time is early, the message is added to the message queue head (message queue according to the time sequence), or to find a suitable location to the current message is added to the message queue.

注意上面代码红色的部分,当msg.target为null时是直接抛异常的。

在enqueueMessage中首先判断,如果当前的消息队列为空,或者新添加的消息的执行时间when是0,或者新添加的消息的执行时间比消息队列头的消息的执行时间还早,就把消息添加到消息队列头(消息队列按时间排序),否则就要找到合适的位置将当前消息添加到消息队列。

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void Looper::sendMessageAtTime(nsecs_t uptime, const sp<MessageHandler>& handler,
        const Message& message) {
#if DEBUG_CALLBACKS
    ALOGD("%p ~ sendMessageAtTime - uptime=%lld, handler=%p, what=%d",
            this, uptime, handler.get(), message.what);
#endif

    size_t i = 0;
    { // acquire lock
        AutoMutex _l(mLock);

        size_t messageCount = mMessageEnvelopes.size();
        while (i <messageCount && uptime >= mMessageEnvelopes.itemAt(i).uptime) {
            i += 1;
        }

        MessageEnvelope messageEnvelope(uptime, handler, message);
        mMessageEnvelopes.insertAt(messageEnvelope, i, 1);

        // Optimization: If the Looper is currently sending a message, then we can skip
        // the call to wake() because the next thing the Looper will do after processing
        // messages is to decide when the next wakeup time should be.  In fact, it does
        // not even matter whether this code is running on the Looper thread.
        if (mSendingMessage) {
            return;
        }
    } // release lock

    // Wake the poll loop only when we enqueue a new message at the head.
    if (i == 0) {
        wake();
    }
}