Android Message Handling Mechanism
文章目录
Android is a message driven, message driven several elements:
- The message says: Message
- Message queue: MessageQueue
- The news cycle, remove the message processing for circulation: Looper
- Message processing, message loop out messages from the message queue should be carried out after the processing of messages: Handler
Usually we use most often is Message
and Handler
, if you use HandlerThread
or similar HandlerThread
things may come into contact with Looper
, while MessageQueue
is used inside Looper
, for the standard SDK, we are unable to instantiate and use (constructor is package visibility).
We usually come into contact with Looper
, Message
, Handler
are realized by JAVA, Android for Linux based systems, the bottom with a C, C++, and NDK exist, how could the message driven model only exists in the JAVA layer, in fact, there are corresponding to the Java layer such as Looper
, MessageQueue
in the Native layer.
Android是消息驱动的,实现消息驱动有几个要素:
- 消息的表示:Message
- 消息队列:MessageQueue
- 消息循环,用于循环取出消息进行处理:Looper
- 消息处理,消息循环从消息队列中取出消息后要对消息进行处理:Handler
平时我们最常使用的就是Message与Handler了,如果使用过HandlerThread或者自己实现类似HandlerThread的东西可能还会接触到Looper,而MessageQueue是Looper内部使用的,对于标准的SDK,我们是无法实例化并使用的(构造函数是包可见性)。
我们平时接触到的Looper、Message、Handler都是用JAVA实现的,Android做为基于Linux的系统,底层用C、C++实现的,而且还有NDK的存在,消息驱动的模型怎么可能只存在于JAVA层,实际上,在Native层存在与Java层对应的类如Looper、MessageQueue等。
Initialization message queue
First to see if a thread to achieve the message loop should do, taking HandlerThread as an example:
首先来看一下如果一个线程想实现消息循环应该怎么做,以HandlerThread为例:
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In the red mark of the two, first call prepare to initialize the MessageQueue
and Looper
, and then call the loop enter the message loop. First look at the Looper.prepare
.
主要是红色标明的两句,首先调用prepare初始化MessageQueue与Looper,然后调用loop进入消息循环。先看一下Looper.prepare。
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Overloaded functions, quitAllowed
default to true, from the name can be seen is whether the message loop can exit, the default is to exit, the Main thread (UI thread) initialization message loop is called prepareMainLooper
, pass is false. The use of ThreadLocal
, each thread can initialize a Looper
.
Look at the Looper
in the initialization did:
重载函数,quitAllowed默认为true,从名字可以看出来就是消息循环是否可以退出,默认是可退出的,Main线程(UI线程)初始化消息循环时会调用prepareMainLooper,传进去的是false。使用了ThreadLocal,每个线程可以初始化一个Looper。
再来看一下Looper在初始化时都做了什么:
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In the Looper
initialization, a MessageQueue
object created saved in the mQueue member. The MessageQueue
constructor is package visibility, so we cannot be used directly, while the MessageQueue
initialization is called the nativeInit
, which is a Native method:
在Looper初始化时,新建了一个MessageQueue的对象保存了在成员mQueue中。MessageQueue的构造函数是包可见性,所以我们是无法直接使用的,在MessageQueue初始化的时候调用了nativeInit,这是一个Native方法:
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In nativeInit
, the new object of a Native layer MessageQueue
, and the address stored in the Java layer of the MessageQueue
member of the mPtr
, there are a lot of implementation of Android, a class has been implemented in Java layer and Native layer, the GetFieldID
and SetIntField
JNI saved Native layer class an address to the Java layer for an instance of the class mPtr
members, such as Parcel
.
Then the realization of NativeMessageQueue
:
在nativeInit中,new了一个Native层的MessageQueue的对象,并将其地址保存在了Java层MessageQueue的成员mPtr中,Android中有好多这样的实现,一个类在Java层与Native层都有实现,通过JNI的GetFieldID与SetIntField把Native层的类的实例地址保存到Java层类的实例的mPtr成员中,比如Parcel。
再看NativeMessageQueue的实现:
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Gets a Native layer of the Looper
object in the constructor of the NativeMessageQueue
, Native layer Looper also use thread local storage, note that new Looper
introduced parameter false.
在NativeMessageQueue的构造函数中获得了一个Native层的Looper对象,Native层的Looper也使用了线程本地存储,注意new Looper时传入了参数false。
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Native layer in Looper
using epoll
. Initializes a pipeline, mWakeWritePipeFd
and mWakeReadPipeFd
were preserved to write and read end of pipe end, and monitor the read end of the EPOLLIN event. Note the initializer list of values, the value of mAllowNonCallbacks
for false
.
What is mAllowNonCallback
? The use of epoll
to monitor mWakeReadPipeFd
events? In fact, Native Looper
can not only monitor the descriptors, Looper
also provides the addFd
method:
Native层的Looper使用了epoll。初始化了一个管道,用mWakeWritePipeFd与mWakeReadPipeFd分别保存了管道的写端与读端,并监听了读端的EPOLLIN事件。注意下初始化列表的值,mAllowNonCallbacks的值为false。
mAllowNonCallback是做什么的?使用epoll仅为了监听mWakeReadPipeFd的事件?其实Native Looper不仅可以监听这一个描述符,Looper还提供了addFd方法:
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fd
said to monitor descriptor. ident
said to monitor event identification, Value must be >=0 or be ALOOPER_POLL_BACK(-2), event
said to monitor events, callback
is a callback function when the event occurs, This is the role of mAllowNonCallbacks
, When the mAllowNonCallbacks
is true allows callback to NULL, ident
in pollOnce
as a result of return, Otherwise, do not allow the callback is empty, When the callback is not NULL, The value of ident will be ignored. Or just look at the code easy to understand:
fd表示要监听的描述符。ident表示要监听的事件的标识,值必须>=0或者为ALOOPER_POLL_CALLBACK(-2),event表示要监听的事件,callback是事件发生时的回调函数,mAllowNonCallbacks的作用就在于此,当mAllowNonCallbacks为true时允许callback为NULL,在pollOnce中ident作为结果返回,否则不允许callback为空,当callback不为NULL时,ident的值会被忽略。还是直接看代码方便理解:
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If the callback
is empty will check to see whether to allow mAllowNonCallbacks
callback is empty, if the callback is empty will determine whether the ident > =0. If the callback is not empty the ident value of ALOOPER_POLL_CALLBACK
, no matter in what value is.
Then the parameters of incoming values encapsulated into a Request
structure, and the descriptor for the key to save to a KeyedVector
mRequests, and then through the epoll_ctl
to add or replace (if the descriptor before calling the addFD
add monitoring) on this descriptor wiretapping.
The class diagram:
如果callback为空会检查mAllowNonCallbacks看是否允许callback为空,如果允许callback为空还会检测ident是否>=0。如果callback不为空会把ident的值赋值为ALOOPER_POLL_CALLBACK,不管传进来的是什么值。
接下来把传进来的参数值封装到一个Request结构体中,并以描述符为键保存到一个KeyedVector mRequests中,然后通过epoll_ctl添加或替换(如果这个描述符之前有调用addFD添加监听)对这个描述符事件的监听。
类图:
Send a message
Through the Looper.prepare
initialized the message queue can be called after the Looper.loop
enter the message loop, then we can send message to the message queue, message loop will remove messages are processed, before seeing the message processing, look at the news is how to be added to the message queue.
In the Java layer, the Message
class represents a message object, to send a message must first obtain a message object, the constructor of the Message
class is public, but does not recommend direct new Message, Message
stored in a cache of the message pool, we can get a message from the buffer pool to use obtain
, Message
after using the system calls the recycle recovery, if they new a lot of Message
, after each use system into the buffer pool, will occupy a lot of memory, as shown below:
通过Looper.prepare初始化好消息队列后就可以调用Looper.loop进入消息循环了,然后我们就可以向消息队列发送消息,消息循环就会取出消息进行处理,在看消息处理之前,先看一下消息是怎么被添加到消息队列的。
在Java层,Message类表示一个消息对象,要发送消息首先就要先获得一个消息对象,Message类的构造函数是public的,但是不建议直接new Message,Message内部保存了一个缓存的消息池,我们可以用obtain从缓存池获得一个消息,Message使用完后系统会调用recycle回收,如果自己new很多Message,每次使用完后系统放入缓存池,会占用很多内存的,如下所示:
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The internal Message
achieve a list by next
members, such as the sPool
to cache a list of Messages
.The message object get how to send it, as we all know is by Handler
post, sendMessage
and other methods, but these methods are ultimately sendMessageAtTime
with a method call:
Message内部通过next成员实现了一个链表,这样sPool就了为了一个Messages的缓存链表。
消息对象获取到了怎么发送呢,大家都知道是通过Handler的post、sendMessage等方法,其实这些方法最终都是调用的同一个方法sendMessageAtTime:
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sendMessageAtTime
access to the message queue and then call the enqueueMessage
method, the mQueue
is obtained from the message queue associated with the Handler
Looper
.
sendMessageAtTime获取到消息队列然后调用enqueueMessage方法,消息队列mQueue是从与Handler关联的Looper获得的。
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enqueueMessage
message target is set to the current handler, and then call the MessageQueue
enqueueMessage
, before calling queue.enqueueMessage
judge mAsynchronous
, from the name is asynchronous message means, to understand the role of Asynchronous, need to understand a concept Barrier
.
enqueueMessage将message的target设置为当前的handler,然后调用MessageQueue的enqueueMessage,在调用queue.enqueueMessage之前判断了mAsynchronous,从名字看是异步消息的意思,要明白Asynchronous的作用,需要先了解一个概念Barrier。
Barrier and Asynchronous Message
Barrier
is what meaning, from the name is an interceptor, the interceptor behind the news is temporarily unable to perform, until this interceptor is removed, the MessageQueue
has a function called enqueueSyncBarier
can add a Barrier
.
Barrier是什么意思呢,从名字看是一个拦截器,在这个拦截器后面的消息都暂时无法执行,直到这个拦截器被移除了,MessageQueue有一个函数叫enqueueSyncBarier可以添加一个Barrier。
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In enqueueSyncBarrier
, Obtain a Message
, And set msg.arg1=token
, Token is only one of each call to enqueueSyncBarrier
since the increase of int value, Objective is to return a token only each call to enqueueSyncBarrier, The Message
also need to set the execution time, And then inserted into the message queue, Special is that the Message
is not set to target, Msg.target null.
Enter the message loop will keep the news from the MessageQueue
in the implementation, call the next function MessageQueue
, in which there was a:
在enqueueSyncBarrier中,obtain了一个Message,并设置msg.arg1=token,token仅是一个每次调用enqueueSyncBarrier时自增的int值,目的是每次调用enqueueSyncBarrier时返回唯一的一个token,这个Message同样需要设置执行时间,然后插入到消息队列,特殊的是这个Message没有设置target,即msg.target为null。
进入消息循环后会不停地从MessageQueue中取消息执行,调用的是MessageQueue的next函数,其中有这么一段:
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If the head of the queue for the message target null says it is a Barrier
, because there are only two ways to add mMessages
news, one is enqueueMessage
, another is enqueueBarrier
, and enqueueMessage
if msg.target
null is a direct throw an exception, will see the back.
Asynchronous message call is actually the case, we can through the enqueueBarrier
to the message queue insert a Barrier
, then the implementation of synchronization message queue in the Barrier
time will be the Barrier
intercept cannot execute until we call removeBarrier
, remove the Barrier
, and asynchronous message has no effect, the default is the synchronous message the message, unless we call the Message
setAsynchronous
, this method is hidden. Only in the Handler initialization parameter to the Handler specified by the message sent is asynchronous, so that it will be in the Handler
enqueueMessage
called Message
setAsynchronous
setup messages are asynchronous, from the above Handler.enqueueMessage
code can be seen in the.
The so-called asynchronous message, there is only one, is in setting the Barrier
still can be not affected by Barrier
is normal, if not set Barrier
, asynchronous
message is no different from the synchronous
message, can pass the removeSyncBarrier
to remove the Barrier
:
如果队列头部的消息的target为null就表示它是个Barrier,因为只有两种方法往mMessages中添加消息,一种是enqueueMessage,另一种是enqueueBarrier,而enqueueMessage中如果mst.target为null是直接抛异常的,后面会看到。
所谓的异步消息其实就是这样的,我们可以通过enqueueBarrier往消息队列中插入一个Barrier,那么队列中执行时间在这个Barrier以后的同步消息都会被这个Barrier拦截住无法执行,直到我们调用removeBarrier移除了这个Barrier,而异步消息则没有影响,消息默认就是同步消息,除非我们调用了Message的setAsynchronous,这个方法是隐藏的。只有在初始化Handler时通过参数指定往这个Handler发送的消息都是异步的,这样在Handler的enqueueMessage中就会调用Message的setAsynchronous设置消息是异步的,从上面Handler.enqueueMessage的代码中可以看到。
所谓异步消息,其实只有一个作用,就是在设置Barrier时仍可以不受Barrier的影响被正常处理,如果没有设置Barrier,异步消息就与同步消息没有区别,可以通过removeSyncBarrier移除Barrier:
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The return value of parameter token is enqueueSyncBarrier
, if not non-existent exception will be thrown calls the specified token.
参数token就是enqueueSyncBarrier的返回值,如果没有调用指定的token不存在是会抛异常的。
enqueueMessage
Then look at how MessageQueue
enqueueMessage
.
接下来看一下是怎么MessageQueue的enqueueMessage。
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When the msg.target
null is directly thrown exception.The first judgment in enqueueMessage
, if the current message queue is empty, the execution time of when or add a new message is 0, or add a new message than the execution time of the message queue head message execution time is early, the message is added to the message queue head (message queue according to the time sequence), or to find a suitable location to the current message is added to the message queue.
注意上面代码红色的部分,当msg.target为null时是直接抛异常的。
在enqueueMessage中首先判断,如果当前的消息队列为空,或者新添加的消息的执行时间when是0,或者新添加的消息的执行时间比消息队列头的消息的执行时间还早,就把消息添加到消息队列头(消息队列按时间排序),否则就要找到合适的位置将当前消息添加到消息队列。
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void Looper::sendMessageAtTime(nsecs_t uptime, const sp<MessageHandler>& handler,
const Message& message) {
#if DEBUG_CALLBACKS
ALOGD("%p ~ sendMessageAtTime - uptime=%lld, handler=%p, what=%d",
this, uptime, handler.get(), message.what);
#endif
size_t i = 0;
{ // acquire lock
AutoMutex _l(mLock);
size_t messageCount = mMessageEnvelopes.size();
while (i <messageCount && uptime >= mMessageEnvelopes.itemAt(i).uptime) {
i += 1;
}
MessageEnvelope messageEnvelope(uptime, handler, message);
mMessageEnvelopes.insertAt(messageEnvelope, i, 1);
// Optimization: If the Looper is currently sending a message, then we can skip
// the call to wake() because the next thing the Looper will do after processing
// messages is to decide when the next wakeup time should be. In fact, it does
// not even matter whether this code is running on the Looper thread.
if (mSendingMessage) {
return;
}
} // release lock
// Wake the poll loop only when we enqueue a new message at the head.
if (i == 0) {
wake();
}
}
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Native Message only one int type what field is used to distinguish between different message, SendMessageAtTime
Message
is specified, Message
to the execution time of when, And processing the message Handler: MessageHandler
, Then use the MessageEnvelope
package of time, MessageHandler
and Message
, Native messages are saved to the mMessageEnvelopes
, MMessageEnvelopes
is a Vector<MessageEnvelope>
. The Native message is also according to the time sequence, and the Java layer information is stored separately in the two cohort.
Native Message只有一个int型的what字段用来区分不同的消息,sendMessageAtTime指定了Message,Message要执行的时间when,与处理这个消息的Handler:MessageHandler,然后用MessageEnvelope封装了time, MessageHandler与Message,Native层发的消息都保存到了mMessageEnvelopes中,mMessageEnvelopes是一个Vector
The message loop
Message queue initialization is good, also know how to send a message, the following is how to process the message, see the Handler.loop
function:
消息队列初始化好了,也知道怎么发消息了,下面就是怎么处理消息了,看Handler.loop函数:
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When loop took a Message
from the MessageQueue
, call msg.target.dispatchMessage (MSG)
, handler and message associated target is to send message, so that the familiar dispatchMessage
calls, Message
was treated by recycle. When queue.next
returns null will exit the news cycle, then look at MessageQueue.next
is how to remove the message, and returns null when.
loop每次从MessageQueue取出一个Message,调用msg.target.dispatchMessage(msg),target就是发送message时跟message关联的handler,这样就调用到了熟悉的dispatchMessage,Message被处理后会被recycle。当queue.next返回null时会退出消息循环,接下来就看一下MessageQueue.next是怎么取出消息的,又会在什么时候返回null。
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MessageQueue.next
will be the first to call nativePollOnce
, then if mQuiting
true returns null, Looper
will exit the message loop.
The next head of the news from the message queue, If the head message is Barrier
(target==null) on the next traversal to find the first asynchronous message, The next test access to the message (message queue message or the first asynchronous message), If NULL said no message to perform, Set nextPollTimeoutMillis = -1
; otherwise detect this news to execution time., If the execution time of the markInUse and the message from the message queue to remove, And then returns from next to loop; otherwise, set nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE)
, That is the nearest to perform message also need how long, Both the current message queue no news can perform (set Barrier
and no asynchronous message or the message queue is empty) or the head of the queue of the message not to execution time, Will execute the code behind the, To see if there is no set IdleHandler
, If there is to run IdleHandler
, When the IdleHandler
is executing will set nextPollTimeoutMillis = 0
.
First look at the nativePollOnce
, native method, called JNI, and finally transferred to the Native Looper:: pollOnce
, and from Java layer transfer in nextPollTimeMillis
, namely the execution time of Java layer in the message queue to recent news how long execution time.
MessageQueue.next首先会调用nativePollOnce,然后如果mQuiting为true就返回null,Looper就会退出消息循环。
接下来取消息队列头部的消息,如果头部消息是Barrier(target==null)就往后遍历找到第一个异步消息,接下来检测获取到的消息(消息队列头部的消息或者第一个异步消息),如果为null表示没有消息要执行,设置nextPollTimeoutMillis = -1;否则检测这个消息要执行的时间,如果到执行时间了就将这个消息markInUse并从消息队列移除,然后从next返回到loop;否则设置nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE),即距离最近要执行的消息还需要多久,无论是当前消息队列没有消息可以执行(设置了Barrier并且没有异步消息或消息队列为空)还是队列头部的消息未到执行时间,都会执行后面的代码,看有没有设置IdleHandler,如果有就运行IdleHandler,当IdleHandler被执行之后会设置nextPollTimeoutMillis = 0。
首先看一下nativePollOnce,native方法,调用JNI,最后调到了Native Looper::pollOnce,并从Java层传进去了nextPollTimeMillis,即Java层的消息队列中执行时间最近的消息还要多久到执行时间。
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Don’t see a bunch of code first, look at the pollInner
:
先不看开始的一大串代码,先看一下pollInner:
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Java messages are stored in the Java layer of the MessageQueue
member of the mMessages
, Native messages are stored in the Native Looper
mMessageEnvelopes
, it can be said that there are two message queue, and is arranged by time. TimeOutMillis said Java layer next to perform the news how long execution, mNextMessageUpdate
said Native layer next to perform the news how long, if timeOutMillis is 0, epoll_wait
does not set the TimeOut returned directly; if -1 Java layer without message directly with the Native time out; minimum or pollInner
take the two one as the timeOut call epoll_wait
. When epoll_wait returns may have the following conditions:
- Error return
- Time out
- The normal return, there are events generated descriptors.
If the former is directly goto DONE two.
Otherwise, FD has happened, If the mWakeReadPipeFd
EPOLLIN event awoken is called, If not mWakeReadPipeFd
, It is through the addFD
add FD, In addFD, to FD and events., callback,The data package into the Request
object, Taking FD as the key stored in the KeyedVector mRequests, So here in FD to obtain association in addFD Request, And along with the events by adding pushResonse
mResonse queue(Vector)
, Resonse
is only for events and Request
package. If an error of epoll_wait
or timeout, there is no event descriptors, not the implementation of this code, so the direct goto DONE.
Java层的消息都保存在了Java层MessageQueue的成员mMessages中,Native层的消息都保存在了Native Looper的mMessageEnvelopes中,这就可以说有两个消息队列,而且都是按时间排列的。timeOutMillis表示Java层下个要执行的消息还要多久执行,mNextMessageUpdate表示Native层下个要执行的消息还要多久执行,如果timeOutMillis为0,epoll_wait不设置TimeOut直接返回;如果为-1说明Java层无消息直接用Native的time out;否则pollInner取这两个中的最小值作为timeOut调用epoll_wait。当epoll_wait返回时就可能有以下几种情况:
-
出错返回。
-
Time Out
-
正常返回,描述符上有事件产生。
-
如果是前两种情况直接goto DONE。
否则就说明FD上有事件发生了,如果是mWakeReadPipeFd的EPOLLIN事件就调用awoken,如果不是mWakeReadPipeFd,那就是通过addFD添加的fd,在addFD中将要监听的fd及其events,callback,data封装成了Request对象,并以fd为键保存到了KeyedVector mRequests中,所以在这里就以fd为键获得在addFD时关联的Request,并连同events通过pushResonse加入mResonse队列(Vector),Resonse仅是对events与Request的封装。如果是epoll_wait出错或timeout,就没有描述符上有事件,就不用执行这一段代码,所以直接goto DONE了。
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Enter DONE next, remove Native message headers from mMessageEnvelopes
, if arrived at execution time handleMessage
is called to handle it internally stored MessageeHandler
and removed from the Native message queue, set result to ALOOPER_POLL_CALLBACK
, otherwise the calculation of mNextMessageUptime
said Native message queue a message to execution time. If not to the head message execution time may be Java layer message queuing message execution time is less than Native layer message queue message execution time, arrived at the execution time of epoll_wait
TimeOut Java message, or add by addFd descriptor has occurred in epoll_wait
returns, or epoll_wait
error return. The Native message is not Barrier
and Asynchronous
.
Last, Through the mResponses
(just by pushResponse
put into it), If response.request.ident = = ALOOPER_POLL_CALLBACK
, We call the registration of callback handleEvent (FD, events, data)
processing, And then removed from the mResonses
queue, After the traversal., MResponses retention and are ident> =0 and callback NULL. In the NativeMessageQueue initialization Looper
into mAllowNonCallbacks
false, so the treatment after mResponses
must be empty.
Then return to pollOnce
. PollOnce is a for cycle, The pollInner
handles all response.request.ident==ALOOPER_POLL_CALLBACK
Response, In second into the for cycle if the mResponses
is not empty to find ident> 0 Response, The ident as the value returned by the function call pollOnce’s own processing, Here we are called in NativeMessageQueue Loope pollOnce
, No return processing, But mAllowNonCallbacks
false is not likely to enter the cycle. The return value of pollInner
may not be 0, or can only be negative, so pollOnce
for cycle will only be executed two times, then returned in second times.Native Looper can be used alone, also has a prepare function, then the mAllowNonCallbakcs
value may be true, pollOnce
in mResponses
makes sense.
接下来进入DONE部分,从mMessageEnvelopes取出头部的Native消息,如果到达了执行时间就调用它内部保存的MessageeHandler的handleMessage处理并从Native 消息队列移除,设置result为ALOOPER_POLL_CALLBACK,否则计算mNextMessageUptime表示Native消息队列下一次消息要执行的时间。如果未到头部消息的执行时间有可能是Java层消息队列消息的执行时间小于Native层消息队列头部消息的执行时间,到达了Java层消息的执行时间epoll_wait TimeOut返回了,或都通过addFd添加的描述符上有事件发生导致epoll_wait返回,或者epoll_wait是出错返回。Native消息是没有Barrier与Asynchronous的。
最后,遍历mResponses(前面刚通过pushResponse存进去的),如果response.request.ident == ALOOPER_POLL_CALLBACK,就调用注册的callback的handleEvent(fd, events, data)进行处理,然后从mResonses队列中移除,这次遍历完之后,mResponses中保留来来的就都是ident>=0并且callback为NULL的了。在NativeMessageQueue初始化Looper时传入了mAllowNonCallbacks为false,所以这次处理完后mResponses一定为空。
接下来返回到pollOnce。pollOnce是一个for循环,pollInner中处理了所有response.request.ident==ALOOPER_POLL_CALLBACK的Response,在第二次进入for循环后如果mResponses不为空就可以找到ident>0的Response,将其ident作为返回值返回由调用pollOnce的函数自己处理,在这里我们是在NativeMessageQueue中调用的Loope的pollOnce,没对返回值进行处理,而且mAllowNonCallbacks为false也就不可能进入这个循环。pollInner返回值不可能是0,或者说只可能是负数,所以pollOnce中的for循环只会执行两次,在第二次就返回了。
Native Looper可以单独使用,也有一个prepare函数,这时mAllowNonCallbakcs值可能为true,pollOnce中对mResponses的处理就有意义了。
Wake and awoken
In the Native Looper constructor, The pipe opened a pipeline, Combined use of mWakeReadPipeFd
and mWakeWritePipeFd
were preserved the read and write end of pipe end, Then use the epoll_ctl (mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem)
monitored the read end of EPOLLIN events, In the pollInner by epoll_wait (mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis)
read event, When writing to mWakeWritePipeFd
, And at what time to read mWakeReadPipeFd
?
In Looper.cpp
we can be found below two functions:
在Native Looper的构造函数中,通过pipe打开了一个管道,并用mWakeReadPipeFd与mWakeWritePipeFd分别保存了管道的读端与写端,然后用epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd,& eventItem)监听了读端的EPOLLIN事件,在pollInner中通过epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis)读取事件,那是在什么时候往mWakeWritePipeFd写,又是在什么时候读的mWakeReadPipeFd呢?
在Looper.cpp中我们可以发现如下两个函数:
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The wake function to write a &ldquo to mWakeWritePipeFd
W
character, awoken read from mWakeReadPipeFd
, to mWakeWritePipeFd
to write data to pollInner
in the epoll_wait
you can listen to the event returns. The pollInner
can also see if the mWakeReadPipeFd
EPOLLIN event is called the awoken consumed character written back processing.
When calling wake? Just find a place of call on the line, Look at the Looper.cpp
, In the sendMessageAtTime
when sending Native Message, The calculation should be inserted according to the execution time for mMessageEnvelopes
to send Message, If it is in the head is inserted into the, We call the wake wake up epoll_wait
, Because in the pollInner
according to the execution time and the Native layer message queue head message execution time Java layer message queue header calculated a timeout, If the new message is inserted in the head, The execution time of at least the two messages in a before, So you should wake up epoll_wait
, Epoll_wait returns, Check the Native message queue, To see whether the head message is just inserted message to the execution time, To execute, Otherwise you may need to set the new timeout. Also in the Java layer in the MessageQueue, there is a function nativeWake also can be called by JNI wake, call the nativeWake
timing and call in Native wake time similar, insert a message in the message queue, there is also a case, the message queue head is a Barrier
, and insert the message was the first message.
wake函数向mWakeWritePipeFd写入了一个“W”字符,awoken从mWakeReadPipeFd读,往mWakeWritePipeFd写数据只是为了在pollInner中的epoll_wait可以监听到事件返回。在pollInner也可以看到如果是mWakeReadPipeFd的EPOLLIN事件只是调用了awoken消耗掉了写入的字符就往后处理了。
那什么时候调用wake呢?这个只要找到调用的地方分析一下就行了,先看Looper.cpp,在sendMessageAtTime即发送Native Message的时候,根据发送的Message的执行时间查找mMessageEnvelopes计算应该插入的位置,如果是在头部插入,就调用wake唤醒epoll_wait,因为在进入pollInner时根据Java层消息队列头部消息的执行时间与Native层消息队列头部消息的执行时间计算出了一个timeout,如果这个新消息是在头部插入,说明执行时间至少在上述两个消息中的一个之前,所以应该唤醒epoll_wait,epoll_wait返回后,检查Native消息队列,看头部消息即刚插入的消息是否到执行时间了,到了就执行,否则就可能需要设置新的timeout。同样在Java层的MessageQueue中,有一个函数nativeWake也同样可以通过JNI调用wake,调用nativeWake的时机与在Native调用wake的时机类似,在消息队列头部插入消息,还有一种情况就是,消息队列头部是一个Barrier,而且插入的消息是第一个异步消息。
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In the head is inserted into the news does not have to call nativeWake, Because before may be performing IdleHandler
, If the implementation of the IdleHandler
, In the IdleHandler
implementation of the nextPollTimeoutMillis
is set to 0, Next time you start for cycle with the 0 call to nativePollOnce
, Don’t need wake, Only when no message can perform (the message queue is empty or not to the execution time) and not set IdleHandler
mBlocked
to true.
If the Java layer of the message queue is Barrier
Block and the insertion is an asynchronous message may need to wake up Looper
, because the asynchronous message can be implemented in Barrier
, but the asynchronous message must be the first time the implementation of asynchronous message.
Exit the Looper
also need wake, removeSyncBarrier
may also require.
在头部插入消息不一定调用nativeWake,因为之前可能正在执行IdleHandler,如果执行了IdleHandler,就在IdleHandler执行后把nextPollTimeoutMillis设置为0,下次进入for循环就用0调用nativePollOnce,不需要wake,只有在没有消息可以执行(消息队列为空或没到执行时间)并且没有设置IdleHandler时mBlocked才会为true。
如果Java层的消息队列被Barrier Block住了并且当前插入的是一个异步消息有可能需要唤醒Looper,因为异步消息可以在Barrier下执行,但是这个异步消息一定要是执行时间最早的异步消息。
退出Looper也需要wake,removeSyncBarrier时也可能需要。